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Scene.EmitPath

A path to a component's emit property

Extends: Scene.PathBase

Properties

Properties

id

id: (readonly) string

The id of this path. Set to a random string, or the id provided when creating the path

object

object: (readonly) Scene.IObject

The object this path is associated with

Methods

bind

bind(eventPath: Scene.EventPath): void

Bind this path to an EventPath.

ParameterType
eventPathScene.EventPath

disable

disable(): void

Disable this.emit and the associated Component's notify

emit

emit(payload: T): void

Emit the event associated with this path. This is similar to IComponent.notify

ParameterType
payloadT

enable

enable(): void

Enable this.emit and the associated Component's ability to notify