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SDK Changelog - 24.7.4 - 24.2.1

24.7.4​

July 31, 2024

General

  • Added Tag.editPositions so that numerous Tags can be edited at once.
  • For maintenance, Scene Components are now under another level of hierarchy at the Scene Object level, to more logically group them. There should be no noticeable change unless trying to traverse the scene graph through the parents.
  • Fixed an issue where Label.Event.POSITION_UPDATED would not fire

24.7.3​

July 24, 2024

General


24.6.4​

June 26, 2024

General

  • Unified dollhouse and floorplan are enabled by default:

    • Mouse interactions will be consistent between what was formerly "dollhouse" and "floorplan" mode, matching the "floorplan" mode behavior
    • For now, you can disable unified mode via the url param disableUnifiedMode=1, though we recommend updating your applications as soon as possible
    • Note: the Mode.current observable will now fire on mouse interaction during the transition between modes to help preserve compatibility with existing applications
  • Legacy IDs have been disabled by default. The following functions are available to convert old IDs to new IDs:

    • Conversion namespace is available for Sweeps, Floors, and Rooms.
    • The url param useLegacyIds=1 allows applications to continue using the old IDs, but we strongly recommend migrating ASAP

24.6.2​

June 12, 2024

General

  • Improved performance of bulk tag deletion
  • Minor documentation updates

24.6.1​

June 1, 2024

General

  • Improved support for the new dollhouse transitions in showcase

24.4.3​

April 18, 2024

General


24.4.1​

April 4, 2024

General

  • Minor bug fixes

Bundle

  • Updated Showcase base to 24.4.1

24.3.1​

March 13, 2024

General

  • Fixed an error with bundle erroneously trying to load plugins
  • Updated return type for IObservable.waitUntil

24.2.2​

February 22, 2024

General

  • Stability and bug fixes

24.2.1​

February 14, 2024

General

  • Fixed an issue where Conversion.worldToScreen would return negative values whenever the input's z coordinate was also negative.
  • Fixed an issue where Room.current could throw errors when encountering invalid room data.