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SDK Changelog - 24.3.1 - 23.10.1

24.3.1

March 13, 2024

General

  • Fixed an error with bundle erroneously trying to load plugins
  • Updated return type for IObservable.waitUntil

24.2.2

February 22, 2024

General

  • Stability and bug fixes

24.2.1

February 14, 2024

General

  • Fixed an issue where Conversion.worldToScreen would return negative values whenever the input's z coordinate was also negative.
  • Fixed an issue where Room.current could throw errors when encountering invalid room data.

24.1.2

January 31, 2024

General

  • Fixed various cases where transient Tags created through the SDK were mapped to the wrong View

24.1.1

January 18, 2024

General

  • Added the ability to set a Tag's icon to one from Matterport's Tag icon pack using the existing Tag.editIcon.
  • Added a .toggled state on each Layer
  • Added an option to return to the start location when switching Views using View.setActive.
  • Fixed various cases where transient Tags created through the SDK could be added to the wrong Layer.

23.12.1

December 13, 2023

General

  • Documented that enabling effect composer in scene configuration disables antialiasing
  • Fixed an issue where a Tag would not open on mobile when the Tag's navigation was disabled
  • Added a force option to the legacy method Mattertag.navigateToTag
  • Changed iteration of the collection of Tags to be in the same order as the UI when editing the space

23.11.1 hot fix 1

November 20, 2023

General

  • Fixed SDK connection failures when Views and Layers are unsupported.

23.11.1

November 16, 2023

General

  • Fixed Tag.toggleSharing to now remove sharing icons from docked Tags.
  • Fixed various issues with transient Tags not showing at the correct times by adding them to a single, common layer.

23.10.2

October 26, 2023

General


23.10.1

October 12, 2023

General

  • Views are now available as View objects rather than the previous {id, name} format
  • Layers are now available in the layers collection.
  • Tag sandboxes now have the sandbox attribute, creating a more isolated sandbox environment